reliving the games, tech and culture of the Win9X era

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In this week's episode we consider another landmark title in the evolution of 3D gaming, Parallax Software's Descent. Enjoy an in-depth discussion of what is almost certainly 1995's best game involving a robot insurrection in an extraterrestrial mining colony! Experience secondhand the unsettling re...

This month on Smug and Play, the tide of mediocre FMV games washes up some of the industry's least convincing South American drug lords. After a brief discussion of the advent of Yahoo! Search and quad-speed CD-ROM drives, we dive into PC Gamer's preview Cryo's disastrous, infringing take on the Ali...

It's February of 1995, the FBI is knocking on Kevin Mitnick's door, Sensible Software is turning soccer pitches into warzones and EA is desperately hoping that PC gamers are getting tired of Doom, which, of course, they aren't. We remark on PC Gamer's lamentations over the latest crop of FMV games b...

When Matrox released their first Millennium graphics card in mid-1995, the inclusion of various forward-looking technologies suggested that they intended it to remain viable right up to its namesake year. While some of these investments in the card's longevity didn't pan out, most notably its anemic...

The Victs rig came equipped with a potent 100 Mhz Pentium processor and future-proof ASUS Socket 7 motherboard but little else to support our high-end 1995 gaming and multimedia needs. In this article I'm going to explain the reasoning behind my component selection for graphics and sound which will...

Our first special episode is a lavish tribute to the beloved February '95 release, Star Wars: Dark Forces! With the assistance of our guest host, Connor, we cover all aspects of LucasArts' ground-breaking first-person shooter from its technical and gameplay innovations to its design, story and legac...